"Get in the way! Noob-friendly frontline for absorbing damage."
Meta Build: Mobility is key. Must reach 7 SPD (max movement). "Petrify" is great for locking down threats. "Swallow Stone" is a hard counter to The Moon boss and Crater enemies.
Heals allies but damages enemies.
Heals allies but damages enemies.
Dash forward one space, then melee attack with Knockback.
Grab a unit in front of you and slam it into the tile behind you.
Heal a unit at range.
Heal other units in an area at range.
Heal an adjacent unit.
Heal all adjacent units.
Inflict Weakness on units in an area.
Inflict Weakness and Poison on units in an area.
An attack that deals more damage the less health the target unit has. (based on their health percent)
An attack that deals even more damage the less health the target unit has. (based on their health percent)
Heal units in an area.
Heal units in a larger area. Infinite range.
Inflict Charm 2 on an adjacent unit.
Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.
Remove all debuffs from units in an area.
Remove all debuffs from units in an area. Those units get +1 for each debuff removed.
Remove all buffs from a unit.
Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.
Inflict Ostracized 2 on a unit.
Inflict Ostracized 4 on a unit.
Gain +1 .
Gain +1 . (This spell costs less.)
Give a unit +10 until the end of its next turn.
Give units in an area +10 until the end of their next turns.
Force a unit to attack one of its enemies.
Force units in an area to each attack one of their enemies.
Jump to an open tile next to an ally.
Jump to an open tile next to an ally. (This spell costs less.)
Jump to an open tile, then heal each adjacent unit.
Jump to an open tile, then heal each adjacent unit. (This spell costs less.)
Dash forward, heal a unit and give it a random stat up.
Dash forward, heal a unit and give it 3 random stat ups.
Reverse the last damage an adjacent unit took.
Reverse the last damage a unit within range took.
Deal damage to a unit equal to the damage that unit last dealt.
Deal damage to a unit equal to twice the damage that unit last dealt.
Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)
Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)
Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.
Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)
A ranged spell that heals allies and damages enemies.
An infinitely ranged spell that heals allies and damages enemies.
Revive a body to 50% HP and cure one of its injuries.
Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
Heal allies and damage enemies in an area. This spell has half effect outside its center.
Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)
Gain 4 , 3 , heal 2 HP, and Brace 1.
Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.
Revive a body to 100% HP and give it All Stats Up, then you fall asleep.
Revive a body to 100% HP and give it All Stats Up.
Heal EVERYTHING for 2 HP.
Heal EVERYTHING for 2 HP. (This spell costs less.)
You and your allies move toward the nearest enemy.
You and your allies move toward the nearest enemy and gain +1 .
Spawn a blessing pickup on an empty tile in range.
Spawn a blessing pickup on any empty tile.
Another unit's next spell is free.
Another unit's next spell is free. Infinite range. (This spell costs less.)
Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.
Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.
A melee attack that inflicts Blind 5 and Bleed 1.
A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.
Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.
Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.
Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.
Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.
Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.
Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)
Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.
Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.
Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)
A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)
A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)
Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.
Revive a body to 1 HP.
Revive a body to 1 HP. Give that unit +1 and All Stats Up.
Heal an adjacent unit 2 to 6 times.
Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.
Give another unit +5 until the end of its next turn.
Give allies +5 and enemies -5 until the end of their next turns, in an area.
Run next to the ally with the most missing health. Trample all in the way.
Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)
Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.
Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.
Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.
Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.
You and adjacent units gain +2 .
You and adjacent units gain +2 and +1 .
Inflict Blind 1 on each unit in an area.
Inflict Blind 2 on each unit in a larger area.
Give +1 to each unit within 2 tiles of you.
Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)
Make an ally move toward you.
Make an ally move toward you. Infinite range.
You or an adjacent unit gains a random positive effect.
You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.
Force a nearby unit to move away from you.
Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.
You or an adjacent unit gains +1 Health Regeneration.
You or an adjacent unit gains +2 Health Regeneration.
Dash forward one space, then melee attack with Knockback.
A melee attack that inflicts Stun.
A melee attack that inflicts Stun. (This spell costs less.)
Give +3 to a unit or spawn a scrap pickup on an empty tile.
Give +3 to units in an area and spawn scrap pickups on the empty tiles in that area.
Heal yourself.
Heal yourself more.
Knock back units in an area near you 2 tiles.
Knock back units in a larger area near you 10 tiles.
A melee attack with Lifesteal.
A melee attack with Lifesteal that inflicts Bleed 2 and ignores shield.
Knock a unit back 10 tiles.
Knock a unit back 10 tiles with Chain Knockback.
A melee attack that Immobilizes.
A melee attack that Immobilizes and gives -2 .
Grab a unit in front of you and slam it into the tile behind you.
Grab a unit in front of you and slam it into the tile behind you, inflicting Bruise 3 and Immobile.
Inflict Fear on an adjacent unit.
Inflict Fear on a unit up to five tiles away.
Throw an adjacent unit to an open tile.
Throw an adjacent unit to a tile, dealing bonus damage if it collides with something.
Throw an adjacent unit to an open tile. (Castable once per turn.)
Throw an adjacent unit to a tile, dealing bonus damage if it collides with something. (Castable once per turn.)
Throw your crippled friend to any tile. (Castable once per turn.)
Jump to a tile and Immobilize anything you land on.
Jump to a tile and Immobilize units in an area.
Dash forward with Trample, then spawn a rock.
Dash forward with Trample, then spawn a rock. Deals more damage and has a 20% chance to inflict Stun.
Swap positions with any ally.
Swap positions with any unit.
Jump to a tile adjacent to an ally. Damage and displace any units you land on.
Jump to a tile adjacent to an ally. Damage and displace any units you land on, or are adjacent to.
Hit all adjacent units, then spawn a rock.
Hit all adjacent and diagonally adjacent units, then spawn a rock.
Deal damage in a cone with a 10% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)
Deal more damage in a cone with a 20% chance to Petrify. Has a chance to spawn rocks. (This spell spawns rocks.)
Throw a rock with a 10% chance to Stun.
Throw a rock with a 33% chance to Stun.
Give a unit +5 Thorns until your next turn. (You can target yourself.)
Give a unit or object +5 Thorns until your next turn. (You can target yourself.)
Force an enemy to move towards you.
Force an enemy anywhere to move towards you. (This spell costs less.)
Trample over one tile diagonally.
Trample over two tiles diagonally with a 10% chance to inflict Stun.
Knock 2 enemies in front of you together.
Knock 2 enemies in front of you together with +2 knockback damage.
Levitate all rocks. They will automatically fling towards enemies that end movement in line with them.
Levitate all rocks. They will automatically fling towards enemies that end movement in line with them. (This spell costs less.)
Jump on top of a rock, exploding it. Deal damage and knock back all adjacent units.
Jump on top of a rock, exploding it. Deal high damage and knock back all adjacent units.
The next time an ally is targeted by an enemy, switch places with that ally.
The next time an ally is targeted by an enemy, switch places with that ally and gain +4 .
Dash 3 tiles, damage, inflict Bruise and throw what you hit towards your original tile.
Dash 10 tiles, damage, inflict Bruise and throw what you hit towards your original tile.
Shoot a rock forward.
Shoot a rock forward with Chain Knockback. (This spell costs less.)
Damage and Petrify a unit within 3 tiles of you.
Damage and Petrify a unit within 5 tiles of you. (This spell costs less.)
Pull a unit within 2 tiles towards you, knocking it into you.
Pull a unit within 4 tiles towards you, knocking it into you and inflicting Grappled.
Pull all units in a wide line towards the center of that line. This has a 10% chance to Petrify.
Pull all units in a wide line towards the center of that line. This has a 15% chance to Petrify and spawns rocks.
Drop a boulder on an adjacent tile, damaging and displacing units it lands on.
Drop a boulder on an adjacent tile, damaging, Stunning and displacing units it lands on.
Jump up to 3 tiles away, damage units you land on, then gain -1 . (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)
Jump up to 4 tiles away, damage units you land on, then gain -1 . If your is 0, this has increased range and damage. (This spell's mana cost is equal to your . At 0 , this spell is Castable once per turn.)
Dash forward one tile and attack with Knockback. This spell uses up your movement action.
Dash forward one tile, attack with Knockback and inflict Stun. This spell uses up your movement action.
Push a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.)
Push a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.)
Inflict Petrify on the first unit in a line.
Inflict Petrify and Knockback on the first unit in a line. (This spell costs less.)
Inflict Petrify on all units in your line of sight.
Inflict Petrify on all units in your line of sight. (This spell costs less.)
Gain +4 Brace until the next time you move.
Gain +4 Brace until the next time you move. Bonus Passive: Knockback immunity.
Eat a rock to gain +5 and +1 .
Eat a rock to gain +5 and All Stats Up.
Gain +5 and -1 . If you are at 0 , instead cleanse all of your debuffs. (Castable once per turn.)
Gain +6 and -1 . If you are at 0 , instead cleanse all of your debuffs and gain All Stats Up. (Castable once per turn.)
Dash forward up to 3 tiles, gain +4 then damage and knock back adjacent units.
Dash forward up to 10 tiles, gain +4 then damage and knock back adjacent units with +5 knockback damage.
Toss a unit to an empty tile within 3 tiles of you, then your allies attack it if they can.
Toss a unit to an empty tile within 6 tiles of you and inflict Bruise, then your allies attack it if they can.
All units on dirt tiles get tossed to random nearby tiles and take damage when they land.
All units on dirt tiles get tossed to random tiles and take damage when they land. Bonus Passive: All of your spells have Earth element.
Gain +99 Brace until your next turn, then disable this spell until you take a total of 25 damage.
Gain +99 Brace until your next turn, then disable this spell until you take a total of 15 damage.
Fling all units in a straight line onto nearby tiles.
Fling all units in a straight line onto nearby tiles, dealing more damage.
Turn a tile into a dirt tile, smashing any inanimate objects into rocks.
Turn 3 tiles into dirt tiles, smashing any inanimate objects into rocks.
Trample over 2 tiles in a straight line destroying any inanimate objects.
Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting Bruise 1 on units you trample.
Gain +3 Thorns. This spell uses up your movement action.
Gain +3 Thorns and +1 Brace. This spell uses up your movement action.
Heal 15 HP and gain -2 . (Castable once per battle.)
Heal 15 HP, gain -2 and +5 Health Regeneration. (Castable once per battle.)
Deal damage equal to your and inflict Stun. Also stuns yourself.
Deal damage equal to your and inflict Stun and Bruise 4. Also stuns yourself.
Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1.
Start a sandstorm. (Sandstorm deals 1 damage to all units at the end of round.) If a sandstorm was already active, increase its damage by 1. (This spell costs 0 mana the first time you cast it each turn.)
Gain +1 knockback damage and +1 knockback range until the end of the turn.
Gain +1 . Gain +1 knockback damage and +1 knockback range until the end of the turn.
Becomes a random Tank starter ability when you lock in your team's collars.
Becomes a random Cleric starter ability when you lock in your team's collars.