Mewgenics.Online

Mewgenics Mage
ROLE: DPSTIER: #3

Mage

"Blast your foes! Master of spells and elemental damage."

STAT MODIFIERS:+2 INT, +2 CHA, -1 CON, -1 STR

Strengths

  • Can achieve theoretical infinite damage
  • Mana transfer abilities
  • Element reactions

Weaknesses

  • Extremely fragile
  • Awful basic attack
  • Takes time to scale in fast-paced fights

Recommended Meta Build

Meta Build: Essential for The Sewers (Electric skills react with water). Trash to Treasure: Upgrade "Waste Time" (1 AP = 1 Charge). Pair with passive: "Ally skill use = +2 magic damage". Drop 40+ DMG AOE nukes every turn.

mage Ability Codex

Showing 111 exclusive skills and passives available in the pool.
Mewgenics Magic Dart
Basic Attack
LVL 1

Magic Dart

1 AP 0 Mana

Shoot a charged projectile within your line of sight. This attack counts as both magical and physical.

No upgrade available.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Magic Missile
LVL 1

Magic Missile

1 AP 0 Mana

Shoot an infinite-range projectile that can't miss. (This attack's damage scales with your )

No upgrade available.
Mewgenics Surf
Default
LVL 1

Surf

1 AP 7 Mana

A water spell that deals damage and knockback in a large area.

LVL 2

Surf

1 AP 7 Mana

A water spell that deals more damage and knockback in a larger area.

Mewgenics Bolt
Default
LVL 1

Bolt

1 AP 7 Mana

A lightning bolt that has a 25% chance to Stun.

LVL 2

Bolt

1 AP 7 Mana

A stronger lightning bolt that has a 50% chance to Stun.

Mewgenics Fire Blast
Default
LVL 1

Fire Blast

1 AP 7 Mana

A fireblast that inflicts Burn 2 in an area.

LVL 2

Fire Blast

1 AP 7 Mana

A more damaging fireblast that inflicts Burn 3 in an area.

Mewgenics Frost Blast
Default
LVL 1

Frost Blast

1 AP 4 Mana

Shoot a blast of ice in a line that freezes the first unit it hits.

LVL 2

Frost Blast

1 AP 4 Mana

Shoot a blast of ice in a line that freezes every unit it hits.

Mewgenics Energy Blast
Attack
LVL 1

Energy Blast

1 AP 7 Mana

A high damage spell that hits a single target.

LVL 2

Energy Blast

1 AP 7 Mana

A high damage spell that hits a single target and deals extra damage equal to your .

Mewgenics Magic Missile
Default
LVL 1

Magic Missile

1 AP 5 Mana

Shoot an infinite-range projectile that can't miss.

LVL 2

Magic Missile

1 AP 5 Mana

Shoot an infinite-range projectile that can't miss. Emit 3 Sparkles.

Mewgenics Wall of Fire
Defense
LVL 1

Wall of Fire

1 AP 8 Mana

A fire spell that inflicts Burn 1 and spawns fires in a perpendicular line.

LVL 2

Wall of Fire

1 AP 8 Mana

A fire spell that damages, inflicts Burn 3 and spawns fires in a perpendicular line.

Mewgenics Hyper Beam
Attack
LVL 1

Hyper Beam

1 AP 3 Mana

Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile. (Castable once per turn.)

LVL 2

Hyper Beam

1 AP 3 Mana

Target a tile. At the start of your next turn, unleash an extremely high damage mega beam on that tile.

Mewgenics Meteor Storm
Attack
LVL 1

Meteor Storm

1 AP 10 Mana

Summon meteors that hit random tiles in a large area. These meteors have a chance to stun, spawn fires, or leave rocks behind.

LVL 2

Meteor Storm

1 AP 10 Mana

Summon meteors that hit random tiles in a larger area. These meteors have a chance to stun, spawn fires, or leave rocks behind.

Mewgenics Mega Blast
Attack
LVL 1

Mega Blast

1 AP 13 Mana

Deal high damage in a cone.

LVL 2

Mega Blast

1 AP 13 Mana

Deal high damage in a larger cone.

Mewgenics Chill
Defense
LVL 1

Chill

1 AP 3 Mana

Inflict Slow on a unit.

LVL 2

Chill

1 AP 3 Mana

Inflict Slow on units in an area.

Mewgenics Enlarge
LVL 1

Enlarge

1 AP 10 Mana

Get big.

LVL 2

Enlarge

1 AP 1 Mana

Get big.

Mewgenics Wind Slash
Default
LVL 1

Wind Slash

1 AP 4 Mana

A wind spell that hits an entire line with Knockback 1.

LVL 2

Wind Slash

1 AP 4 Mana

A wind spell that hits a wide line with Knockback 2.

Mewgenics Warp
Move
LVL 1

Warp

0 AP 4 Mana

Teleport diagonally any distance.

LVL 2

Warp

0 AP 2 Mana

Teleport diagonally any distance. (This spell costs less.)

Mewgenics Teleport
Move
LVL 1

Teleport

0 AP 6 Mana

Teleport to any tile.

LVL 2

Teleport

0 AP 4 Mana

Teleport to any tile. (This spell costs less.)

Mewgenics Switch
Move
LVL 1

Switch

0 AP 5 Mana

Switch positions with any unit.

LVL 2

Switch

0 AP 3 Mana

Switch positions with any unit. (This spell costs less.)

Mewgenics Absorb
Defense
LVL 1

Absorb

1 AP X Mana

Spend all of your mana and heal that much HP.

LVL 2

Absorb

1 AP X Mana

Spend all of your mana and heal that much HP. Excess healing is converted into .

Mewgenics Ice Armor
LVL 1

Ice Armor

1 AP 3 Mana

-

LVL 2

Ice Armor

1 AP 3 Mana

-

Mewgenics Fire Armor
LVL 1

Fire Armor

1 AP 3 Mana

-

LVL 2

Fire Armor

1 AP 3 Mana

-

Mewgenics Mana Meld
Misc
LVL 1

Mana Meld

1 AP X Mana

Give all of your mana to a unit in range 3.

LVL 2

Mana Meld

1 AP X Mana

Give all of your mana plus 2 to a unit.

Mewgenics Inspire
Misc
LVL 1

Inspire

1 AP 3 Mana

Give 2 mana to a unit.

LVL 2

Inspire

1 AP 3 Mana

Give 4 mana to a unit.

Mewgenics Telefrag
Move
LVL 1

Telefrag

0 AP 6 Mana

Teleport onto a unit, dealing damage to yourself and that unit.

LVL 2

Telefrag

0 AP 6 Mana

Teleport onto a unit, dealing damage to that unit.

Mewgenics Chaos Teleport
Move
LVL 1

Chaos Teleport

0 AP 1 Mana

Teleport to a random tile.

LVL 2

Chaos Teleport

0 AP 1 Mana

Teleport to a random tile. Deal damage to units adjacent to the tile you teleport to.

Mewgenics Cryo-Heal
Defense
LVL 1

Cryo-Heal

1 AP 8 Mana

Heal and inflict Freeze 1 on a unit in range 3.

LVL 2

Cryo-Heal

1 AP 6 Mana

Heal and inflict Freeze 1 on any unit. (This spell costs less.)

Mewgenics Gust
Defense
LVL 1

Gust

1 AP 3 Mana

Knock back each unit adjacent to a chosen tile 1 space.

LVL 2

Gust

1 AP 3 Mana

Knock back each unit adjacent to a chosen tile 3 spaces, at infinite range.

Mewgenics Blizzard
Attack
LVL 1

Blizzard

1 AP 12 Mana

Deal ice damage in a wide line with Knockback 1 that inflicts Slow and has a 15% chance to freeze.

LVL 2

Blizzard

1 AP 12 Mana

Deal more ice damage in a wide line with Knockback 10 that inflicts Slow and has a 25% chance to freeze.

Mewgenics Inferno
Attack
LVL 1

Inferno

1 AP 12 Mana

Deal fire damage and inflict Burn 3 to all units in a large circle around you.

LVL 2

Inferno

1 AP 12 Mana

Deal more fire damage and inflict Burn 5 to all units in a large circle around you.

Mewgenics Thunderburst
Attack
LVL 1

Thunderburst

1 AP 12 Mana

Shoot lightning bolts in eight directions with a 15% chance to Stun.

LVL 2

Thunderburst

1 AP 12 Mana

Shoot stronger lightning bolts in eight directions with a 25% chance to Stun.

Mewgenics Deal with the Devil
Misc
LVL 1

Deal with the Devil

1 AP 0 Mana

Injure yourself, then restore 15 mana. (Castable once per battle.)

LVL 2

Deal with the Devil

1 AP 0 Mana

Injure yourself, then restore all your mana. (Castable once per battle.)

Mewgenics Forbidden Flame
Attack
LVL 1

Forbidden Flame

1 AP 0 Mana

Damage all enemies and burn the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)

LVL 2

Forbidden Flame

1 AP 0 Mana

Heavily damage all enemies and burn the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)

Mewgenics Forbidden Flood
Attack
LVL 1

Forbidden Flood

1 AP 0 Mana

Knock back and damage all enemies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)

LVL 2

Forbidden Flood

1 AP 0 Mana

Knock back and damage all enemies, heal all allies, then flood the entire map. There will be permanent consequences for casting this spell… (Castable once per battle.)

Mewgenics Whirlpool
Attack
LVL 1

Whirlpool

1 AP 7 Mana

Create a whirlpool that spins units and inflicts Confusion on them.

LVL 2

Whirlpool

1 AP 7 Mana

Create a larger whirlpool that spins units and inflicts Confusion on them.

Mewgenics Chain Lightning
Attack
LVL 1

Chain Lightning

1 AP 7 Mana

Shoot lightning that chains randomly to other nearby units up to 2 tiles away.

LVL 2

Chain Lightning

1 AP 7 Mana

Shoot lightning that chains randomly to other nearby enemies up to 3 tiles away.

Mewgenics Shatter
Misc
LVL 1

Shatter

1 AP 4 Mana

A melee attack that instantly kills frozen units. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.

LVL 2

Shatter

1 AP 4 Mana

A spell that instantly kills frozen units in an area. If used on a boss, it instead removes Frozen to deal 15 damage and inflict Slow 2.

Mewgenics Forbidden Fulmination
Attack
LVL 1

Forbidden Fulmination

1 AP 0 Mana

Strike all enemies with lightning, inflicting Stun. There will be permanent consequences for casting this spell… (Castable once per battle.)

LVL 2

Forbidden Fulmination

1 AP 0 Mana

Strike all enemies with lightning, inflicting Stun 2. There will be permanent consequences for casting this spell… (Castable once per battle.)

Mewgenics Firebolt
Attack
LVL 1

Firebolt

1 AP 8 Mana

Cast a fire/electric spell that inflicts Burn 1 and has a 15% chance to inflict Stun in an X shaped area.

LVL 2

Firebolt

1 AP 8 Mana

Cast a fire/electric spell that inflicts Burn 2 and has a 30% chance to inflict Stun in an X shaped area.

Mewgenics Icicle Zapper
Attack
LVL 1

Icicle Zapper

1 AP 8 Mana

Shoot an ice/electric bolt in a straight line. It inflicts Slow 2, has a 25% chance to Stun and a 25% chance to Freeze.

LVL 2

Icicle Zapper

1 AP 8 Mana

Shoot 2 ice/electric bolts in a straight line. They inflict Slow 2, have a 25% chance to Stun and a 25% chance to Freeze.

Mewgenics Freezer Burn
Attack
LVL 1

Freezer Burn

1 AP 8 Mana

Cast a fire/ice spell that inflicts Burn 2, Slow 2 and Knockback 2 on all units around you.

LVL 2

Freezer Burn

1 AP 8 Mana

Cast a fire/ice spell that inflicts Burn 3, Slow 3 and Knockback 3 on all units around you in a larger area.

Mewgenics Corrupt
Misc
LVL 1

Corrupt

1 AP 5 Mana

Injure yourself, then gain +3 Magic Damage.

LVL 2

Corrupt

1 AP 5 Mana

Injure yourself, then gain +3 Magic Damage and emit a Sparkle.

Mewgenics Jolt
Move
LVL 1

Jolt

1 AP 3 Mana

Shoot a lightning bolt that deals 1 damage and knocks the unit it hits 3 tiles in the direction it's facing.

LVL 2

Jolt

1 AP 3 Mana

Shoot a lightning bolt that deals 2 damage and knocks the unit it hits 6 tiles in the direction it's facing.

Mewgenics Smolder
Misc
LVL 1

Smolder

1 AP 3 Mana

Inflict Burn 1 and +1 to a unit in range.

LVL 2

Smolder

1 AP 2 Mana

Inflict Burn 1 and +1 to any unit. (This spell costs less.)

Mewgenics Fire Surge
Attack
LVL 1

Fire Surge

1 AP 5 Mana

A fire spell that increases its range, area, damage, and Burn by 1 every turn.

LVL 2

Fire Surge

1 AP 5 Mana

A fire spell that increases its range, area, damage, and Burn by 1 every turn. Starts stronger.

Mewgenics Ice Surge
Defense
LVL 1

Ice Surge

1 AP 5 Mana

An ice spell that increases its range and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: {v0})

LVL 2

Ice Surge

1 AP 5 Mana

An ice spell that increases its range, damage, and Slow every turn. At 2 turns, it gains Immobilize 1. At 3 turns, it gains Freeze 1. (Current turns: {v0})

Mewgenics Lightning Surge
Attack
LVL 1

Lightning Surge

1 AP 5 Mana

An electric spell that increases its range and damage by 2 every turn, and its stun chance by 10%.

LVL 2

Lightning Surge

1 AP 5 Mana

An electric spell that increases its range and damage by 3 every turn, and its stun chance by 10%.

Mewgenics Crescendo
Attack
LVL 1

Crescendo

1 AP 6-X Mana

This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell resets after you cast it.

LVL 2

Crescendo

1 AP 6-X Mana

This spell gains +1 damage, range and area, and -1 mana cost each time you cast a spell. This spell loses half its boosts after you cast it.

Mewgenics Divide
Misc
LVL 1

Divide

1 AP 3 Mana

Lose Damage equal to half of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)

LVL 2

Divide

1 AP 3 Mana

Lose Damage equal to 1/3rd of your basic attack's damage, rounded up. For the rest of the battle, you can attack an extra time each turn. (This can't be cast if your basic attack's damage is 1 or less.)

Mewgenics Forbidden Frost
Defense
LVL 1

Forbidden Frost

1 AP 0 Mana

Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 5 Damage to enemies and heal each ally 5 HP. There will be permanent consequences for casting this spell… (Castable once per battle.)

LVL 2

Forbidden Frost

1 AP 0 Mana

Apply Freeze 2 to each unit except for yourself and 1 other chosen unit. Deal 10 Damage to enemies and fully heal each ally. There will be permanent consequences for casting this spell… (Castable once per battle.)

Mewgenics Black Magic
Misc
LVL 1

Black Magic

1 AP 0 Mana

Drop to 1 HP. Gain mana equal to the HP lost. (Castable once per turn.)

LVL 2

Black Magic

1 AP 0 Mana

Drop to 1 HP. Gain mana equal to the HP lost and gain All Stats Up 2. (Castable once per turn.)

Mewgenics Teach
Misc
LVL 1

Teach

1 AP 5 Mana

Reduce the cost of another unit's spells by 1 until the end of their turn.

LVL 2

Teach

1 AP 5 Mana

Reduce the cost of a unit's spells by 1 until the end of their turn. This can target yourself.

Mewgenics Homing Blasts
Attack
LVL 1

Homing Blasts

1 AP 7 Mana

Shoot 3 Magic Missiles at random enemies.

LVL 2

Homing Blasts

1 AP 6 Mana

Shoot 4 Magic Missiles at random enemies.

Mewgenics Replicate
Misc
LVL 1

Replicate

1 AP 5 Mana

The next spell you cast is cast twice.

LVL 2

Replicate

1 AP 5 Mana

The next spell you or another unit casts is cast twice.

Mewgenics Magnify
Misc
LVL 1

Magnify

1 AP 5 Mana

Your basic attack gains +1 range and area until the end of the turn.

LVL 2

Magnify

1 AP 4 Mana

Your basic attack gains +2 range and +1 area until the end of the turn. (This spell costs less.)

Mewgenics Tri-Attack
Attack
LVL 1

Tri-Attack

1 AP 7 Mana

A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun.

LVL 2

Tri-Attack

1 AP 7 Mana

A Fire / Ice / Electric spell that inflicts Burn 1, Slow 1, and has a 5% chance to inflict Stun in an area.

Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics Magic Missile
LVL 1

Magic Missile

1 AP 0 Mana

Shoot an infinite-range projectile that can't miss.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Mage starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.