Mewgenics.Online

Mewgenics Fighter
ROLE: DPSTIER: #1

Fighter

"Punch your way to victory! Simple, brutal melee stats monster."

STAT MODIFIERS:+2 STR, +1 SPD, -1 INT

Strengths

  • High damage and mobility
  • Buffs scale extremely well
  • Immune to projectile reflection

Weaknesses

  • High early-game attrition (takes too much damage)
  • Vulnerable to equipment breaking and instant death mechanics

Recommended Meta Build

Meta Build: Mobility is mandatory. Prioritize Speed (aim for 7 SPD), then Strength. Get the "Cleanse Debuff" skill (upgraded version grants immunity stacks per cleanse). Spam basic attacks.

fighter Ability Codex

Showing 111 exclusive skills and passives available in the pool.
Mewgenics Melee Attack
Basic Attack
LVL 1

Melee Attack

1 AP 0 Mana

Attack an adjacent unit.

No upgrade available.
Mewgenics Melee Attack / Heal
Basic Attack
LVL 1

Melee Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Ranged Attack / Heal
LVL 1

Ranged Attack / Heal

1 AP 0 Mana

Heals allies but damages enemies.

No upgrade available.
Mewgenics Bull Rush
Default
LVL 1

Bull Rush

1 AP 6 Mana

Dash forward and attack with knockback.

LVL 2

Bull Rush

1 AP 6 Mana

Dash forward and attack with knockback. Repeat this if you hit something.

Mewgenics Spin
Default
LVL 1

Spin

1 AP 6 Mana

Attack everything around you 3 times.

LVL 2

Spin

1 AP 6 Mana

Attack everything around you in a wide area 3 times.

Mewgenics Fire Punch
Attack
LVL 1

Fire Punch

1 AP 7 Mana

A melee attack that inflicts Burn 3.

LVL 2

Fire Punch

1 AP 7 Mana

A melee attack that inflicts more Burn the more you have.

Mewgenics Ice Punch
Attack
LVL 1

Ice Punch

1 AP 7 Mana

A melee attack that inflicts Freeze.

LVL 2

Ice Punch

1 AP 7 Mana

A much stronger melee attack that inflicts Freeze.

Mewgenics Thunder Punch
Attack
LVL 1

Thunder Punch

1 AP 7 Mana

A melee attack that has a 25% chance to inflict Stun.

LVL 2

Thunder Punch

1 AP 7 Mana

A melee attack that inflicts Stun.

Mewgenics Fury Swipes
Attack
LVL 1

Fury Swipes

1 AP 6 Mana

A weak melee attack that has a chance to hit multiple times.

LVL 2

Fury Swipes

1 AP 6 Mana

A melee attack that has a chance to hit multiple times.

Mewgenics Side Slash
Attack
LVL 1

Side Slash

1 AP 7 Mana

An attack that hits a half circle around you.

LVL 2

Side Slash

1 AP 7 Mana

An attack that hits a half circle around you and inflicts Bruise.

Mewgenics Leap
Move
LVL 1

Leap

1 AP 6 Mana

Jump to an open tile within range, then inflict Bruise on all adjacent units.

LVL 2

Leap

1 AP 6 Mana

Jump to an open tile within range, then damage and inflict Bruise on all adjacent units.

Mewgenics Uppercut
Attack
LVL 1

Uppercut

1 AP 7 Mana

Punch a unit into the air, lobbing it back 3 tiles.

LVL 2

Uppercut

1 AP 7 Mana

Punch a unit into the air, lobbing it back 3 tiles. Refresh your movement action.

Mewgenics Counter
Misc
LVL 1

Counter

1 AP 6 Mana

Counterattack all attacks until your next turn.

LVL 2

Counter

1 AP 6 Mana

Preemptively counterattack all attacks until your next turn.

Mewgenics Tail Whip
Attack
LVL 1

Tail Whip

1 AP 6 Mana

An attack that hits 2 tiles in front of and behind you.

LVL 2

Tail Whip

1 AP 6 Mana

An attack that hits 4 tiles in front of and behind you.

Mewgenics Poke
Attack
LVL 1

Poke

1 AP 2 Mana

A melee attack that deals 1 damage.

LVL 2

Poke

1 AP 1 Mana

A melee attack that deals 1 damage. (This spell costs less.)

Mewgenics Nip
Misc
LVL 1

Nip

1 AP 2 Mana

Inflict Bruise on a unit.

LVL 2

Nip

1 AP 2 Mana

Deal 1 damage and inflict Bruise on a unit.

Mewgenics Push
Misc
LVL 1

Push

1 AP 2 Mana

Knockback a unit 2 tiles.

LVL 2

Push

1 AP 2 Mana

Turn an adjacent unit around and knock it back 2 tiles.

Mewgenics Falcon Punch
Attack
LVL 1

Falcon Punch

1 AP 2 Mana

Charge up a mega punch. (This punch will be unleashed on your next turn.) (Castable once per turn.)

LVL 2

Falcon Punch

1 AP 2 Mana

Charge up a mega dash attack. (This punch will be unleashed on your next turn.) (Castable once per turn.)

Mewgenics Exert
Misc
LVL 1

Exert

1 AP 8 Mana

Refresh your basic attack and movement action. Fall asleep at the end of the turn.

LVL 2

Exert

1 AP 6 Mana

Refresh your basic attack and movement action. Gain +2 and +4 until end of turn. Fall asleep at the end of the turn.

Mewgenics Enrage
Misc
LVL 1

Enrage

1 AP 3 Mana

Give a unit +4 and Confusion 2.

LVL 2

Enrage

1 AP 3 Mana

Give a unit on any tile +4 and Confusion 2.

Mewgenics Tumble
Move
LVL 1

Tumble

0 AP 2 Mana

Move one tile diagonally.

LVL 2

Tumble

0 AP 2 Mana

Move two tiles diagonally.

Mewgenics Confront
Move
LVL 1

Confront

0 AP 7 Mana

Move in front of an enemy.

LVL 2

Confront

0 AP 5 Mana

Move in front of an enemy. Your next action has +30% critical chance. (This spell costs less.)

Mewgenics Juiced
Move
LVL 1

Juiced

1 AP 4 Mana

Your movement range is doubled until the end of the turn.

LVL 2

Juiced

1 AP 4 Mana

Your movement range is doubled and you get +4 until the end of the turn.

Mewgenics Cosmic Punch
Attack
LVL 1

Cosmic Punch

1 AP 5 Mana

Punch a unit into SPACE! They will fall back down at the end of the round.

LVL 2

Cosmic Punch

1 AP 1 Mana

Punch a unit into SPACE! They will fall back down at the end of the round. (This spell costs less.)

Mewgenics Taunt!
Misc
LVL 1

Taunt!

1 AP 4 Mana

All enemies within 3 tiles move toward you.

LVL 2

Taunt!

1 AP 3 Mana

All enemies within 5 tiles move toward you.

Mewgenics Gravity Slam
Move
LVL 1

Gravity Slam

1 AP 6 Mana

Jump to a tile and pull enemies toward you when you land.

LVL 2

Gravity Slam

1 AP 4 Mana

Jump to a tile and pull enemies toward you when you land. (This spell costs less.)

Mewgenics Berserk
Misc
LVL 1

Berserk

1 AP 4 Mana

Gain +5 and Bruise 5. This ability becomes Berserker Dash.

LVL 2

Berserk

1 AP 4 Mana

Gain +7 and Bruise 3. This ability becomes Berserker Dash+.

Mewgenics Berserker Dash
LVL 1

Berserker Dash

1 AP 2 Mana

A short range dash attack.

LVL 2

Berserker Dash

1 AP 2 Mana

A dash attack with infinite range.

Mewgenics Mock
Misc
LVL 1

Mock

1 AP 0 Mana

Force a unit to move towards you. RELOAD: Kill something.

LVL 2

Mock

1 AP 0 Mana

Force a unit to move towards you. RELOAD: Kill something. Bonus Ability: Slap.

Mewgenics Slap
LVL 1

Slap

1 AP 0 Mana

A weak melee attack. RELOAD: Kill something.

No upgrade available.
Mewgenics Stoopzerk
Misc
LVL 1

Stoopzerk

1 AP 6 Mana

Your becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!

LVL 2

Stoopzerk

1 AP 4 Mana

Your becomes 0. You can attack an extra time each turn for the rest of the battle. This ability becomes MORE ANGRIER!!!+

Mewgenics MORE ANGRIER!!!
LVL 1

MORE ANGRIER!!!

1 AP X Mana

Lose all of your mana and gain that much until the end of the turn.

LVL 2

MORE ANGRIER!!!

1 AP X Mana

Lose all of your mana and gain that much , , and until the end of the turn.

Mewgenics Sleeper Hold
Misc
LVL 1

Sleeper Hold

1 AP 5 Mana

Inflict Sleep on an adjacent unit.

LVL 2

Sleeper Hold

1 AP 4 Mana

Inflict Sleep and Bruise on an adjacent unit.

Mewgenics Grapple
Misc
LVL 1

Grapple

1 AP 4 Mana

Immobilize an adjacent unit for as long as you remain adjacent.

LVL 2

Grapple

1 AP 2 Mana

Immobilize an adjacent unit for as long as you remain adjacent. (This spell costs less.)

Mewgenics Think Too Hard
Misc
LVL 1

Think Too Hard

1 AP 2 Mana

Take damage equal to your . The next spell you cast this turn is free.

LVL 2

Think Too Hard

1 AP 2 Mana

Take damage equal to your , then your becomes 0. The next spell you cast this turn is free.

Mewgenics Zoomzerk
Move
LVL 1

Zoomzerk

1 AP 0 Mana

Your movement action becomes a dash attack. This ability becomes Reposition.

LVL 2

Zoomzerk

1 AP 0 Mana

Your movement action becomes a dash attack. Restore all your mana. This ability becomes Reposition+.

Mewgenics Reposition
LVL 1

Reposition

0 AP 4 Mana

Move up to two tiles.

LVL 2

Reposition

0 AP 3 Mana

Move up to two tiles.

Mewgenics Bloodzerk
Misc
LVL 1

Bloodzerk

1 AP 3 Mana

Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate.

LVL 2

Bloodzerk

1 AP 0 Mana

Drop to 1 HP. Damage you deal to bleeding units has Lifesteal. This spell becomes Lacerate+. (This spell costs 0 mana.)

Mewgenics Lacerate
LVL 1

Lacerate

1 AP 4 Mana

A melee attack that inflicts Bleed 2.

LVL 2

Lacerate

1 AP 4 Mana

A stronger melee attack that inflicts Bleed 2.

Mewgenics Exhausting Blow
Attack
LVL 1

Exhausting Blow

1 AP 2+X*2 Mana

Dash forward one tile and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)

LVL 2

Exhausting Blow

1 AP 2+X*2 Mana

Dash forward any number of tiles and attack with knockback. (This spell's mana cost increases by 2 at the end of each of your turns.)

Mewgenics Chaos Rampage
Misc
LVL 1

Chaos Rampage

1 AP 3 Mana

Take an extra turn. You have Madness 1 and Confusion 1 on that turn. (This spell can't be cast on extra turns.)

LVL 2

Chaos Rampage

1 AP 3 Mana

Take an extra turn. You have Madness 1 on that turn. (This spell can't be cast on extra turns.)

Mewgenics Meteor Slam
Attack
LVL 1

Meteor Slam

1 AP 10 Mana

Jump up to 2 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units. (Adjacent units take half damage.)

LVL 2

Meteor Slam

1 AP 10 Mana

Jump up to 5 tiles. Damage, knockback, and inflict Burn 3 on the unit you land on and all adjacent units.

Mewgenics Muscle Memory
Attack
LVL 1

Muscle Memory

1 AP max(8-2*X,0) Mana

A melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)

LVL 2

Muscle Memory

1 AP max(7-2*X,0) Mana

A melee attack that deals 8 damage and inflicts Bruise. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.)

Mewgenics Inhale
Misc
LVL 1

Inhale

1 AP 3 Mana

Suck all units in a straight line 1 tile toward you.

LVL 2

Inhale

1 AP 3 Mana

Suck all units in a straight line 3 tiles toward you.

Mewgenics One-Two Punch
Attack
LVL 1

One-Two Punch

1 AP 8 Mana

A melee attack that hits twice. Each punch inflicts Bruise 1.

LVL 2

One-Two Punch

1 AP 8 Mana

A melee attack that hits thrice! Each punch inflicts Bruise 1.

Mewgenics Synchro Spin
Attack
LVL 1

Synchro Spin

1 AP 8 Mana

You and each allied cat do a spin attack at the same time.

LVL 2

Synchro Spin

1 AP 4 Mana

You and each allied cat do a spin attack at the same time. (This spell costs less.)

Mewgenics Flex Off
Misc
LVL 1

Flex Off

1 AP 8 Mana

You and each allied cat gain +2 and knockback adjacent units 2 tiles.

LVL 2

Flex Off

1 AP 8 Mana

You and each allied cat gain +2 , +2 temporary Brace, and knockback adjacent units 2 tiles.

Mewgenics Huddle
Misc
LVL 1

Huddle

1 AP 6 Mana

You and each allied cat give adjacent units +1 Damage and +2 .

LVL 2

Huddle

1 AP 6 Mana

You and each allied cat give adjacent units +1 Damage and +2 . (This spell is free the first time it's cast each battle.)

Mewgenics Rage Punch
Attack
LVL 1

Rage Punch

1 AP 4 Mana

A melee attack that increases its damage by 1 each time you take damage.

LVL 2

Rage Punch

1 AP 4 Mana

A melee attack that increases its damage by 1 each time you take damage. (This spell starts at 5 damage.)

Mewgenics Breaking Point
Attack
LVL 1

Breaking Point

1 AP 15-X Mana

Deal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 1 each time you take damage. (Castable once per turn.)

LVL 2

Breaking Point

1 AP 15-X*2 Mana

Deal damage, knockback, and knockback damage equal to your . Reduce this spell's mana cost by 2 each time you take damage. (Castable once per turn.)

Mewgenics Assert Dominance
Attack
LVL 1

Assert Dominance

1 AP 4 Mana

A weak melee attack. If this kills anything, you become the Alpha. If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.

LVL 2

Assert Dominance

1 AP 4 Mana

A weak melee attack. If this kills anything, you become the Alpha and gain +2 . If you are the Alpha, this spell deals 5 additional damage and inflicts Bruise.

Mewgenics 1D Chess
Move
LVL 1

1D Chess

1 AP 3 Mana

Move toward the closest enemy. The dumber you are, the farther you move.

LVL 2

1D Chess

1 AP 1 Mana

Move toward the closest enemy. The dumber you are, the farther you move. (This spell costs less.)

Mewgenics Sucker Punch
Misc
LVL 1

Sucker Punch

1 AP 5 Mana

The next time an enemy moves through an adjacent tile, cancel its movement and attack it.

LVL 2

Sucker Punch

1 AP 5 Mana

The next time an enemy moves through an adjacent tile, cancel its movement and attack it. Bonus Passive: While it's not your turn, your basic attack inflicts Bruise 2.

Mewgenics Stick!
Misc
LVL 1

Stick!

1 AP 5 Mana

Equip a temporary Stick! (Your weapon slot must be empty.)

LVL 2

Stick!

1 AP 3 Mana

Equip a temporary Stick! Maybe even a big one? (Your weapon slot must be empty.) (This spell costs less.)

Mewgenics Hurl
Attack
LVL 1

Hurl

1 AP 5 Mana

Toss an adjacent unit at a random unit.

LVL 2

Hurl

1 AP 2 Mana

Toss an adjacent unit at a random unit. (This spell costs less.)

Mewgenics Big Punch
Attack
LVL 1

Big Punch

1 AP 3+X*2 Mana

A melee attack. This spell's mana cost increases by 2 each time it's cast.

LVL 2

Big Punch

1 AP 3+X*1 Mana

A melee attack. This spell's mana cost increases by 1 each time it's cast.

Mewgenics Paw Breaker
Attack
LVL 1

Paw Breaker

1 AP 5 Mana

A huge punch that breaks your paw... (You get -1 permanently.)

LVL 2

Paw Breaker

1 AP 5 Mana

A huge punch that inflicts Bruise and Stun, and breaks your paw... (You get -1 permanently.)

Mewgenics Ram
Move
LVL 1

Ram

1 AP 6 Mana

Knock back a unit 4 tiles, then dash forward and attack it.

LVL 2

Ram

1 AP 6 Mana

Knock back a unit 10 tiles, then dash forward and attack it.

Mewgenics Healing Word
Default
LVL 1

Healing Word

1 AP 5 Mana

Heal a unit at range.

LVL 2

Healing Word

1 AP 5 Mana

Heal other units in an area at range.

Mewgenics Cure Wounds
Defense
LVL 1

Cure Wounds

1 AP 5 Mana

Heal an adjacent unit.

LVL 2

Cure Wounds

1 AP 5 Mana

Heal all adjacent units.

Mewgenics Malaise
Misc
LVL 1

Malaise

1 AP 5 Mana

Inflict Weakness on units in an area.

LVL 2

Malaise

1 AP 5 Mana

Inflict Weakness and Poison on units in an area.

Mewgenics Open Wounds
Attack
LVL 1

Open Wounds

1 AP 8 Mana

An attack that deals more damage the less health the target unit has. (based on their health percent)

LVL 2

Open Wounds

1 AP 8 Mana

An attack that deals even more damage the less health the target unit has. (based on their health percent)

Mewgenics Prayer
Defense
LVL 1

Prayer

1 AP 4 Mana

Heal units in an area.

LVL 2

Prayer

1 AP 4 Mana

Heal units in a larger area. Infinite range.

Mewgenics Convert
Misc
LVL 1

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit.

LVL 2

Convert

1 AP 6 Mana

Inflict Charm 2 on an adjacent unit. Non-boss enemies with less than 25% health join your party.

Mewgenics Cleanse
Defense
LVL 1

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area.

LVL 2

Cleanse

1 AP 3 Mana

Remove all debuffs from units in an area. Those units get +1 for each debuff removed.

Mewgenics Purge
LVL 1

Purge

1 AP 3 Mana

Remove all buffs from a unit.

LVL 2

Purge

1 AP 3 Mana

Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed.

Mewgenics Heretic Mark
Attack
LVL 1

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 2 on a unit.

LVL 2

Heretic Mark

1 AP 10 Mana

Inflict Ostracized 4 on a unit.

Mewgenics Zealot
Defense
LVL 1

Zealot

1 AP 7 Mana

Gain +1 .

LVL 2

Zealot

1 AP 5 Mana

Gain +1 . (This spell costs less.)

Mewgenics Haste
Misc
LVL 1

Haste

1 AP 3 Mana

Give a unit +10 until the end of its next turn.

LVL 2

Haste

1 AP 3 Mana

Give units in an area +10 until the end of their next turns.

Mewgenics Rally
Attack
LVL 1

Rally

1 AP 8 Mana

Force a unit to attack one of its enemies.

LVL 2

Rally

1 AP 8 Mana

Force units in an area to each attack one of their enemies.

Mewgenics Buddy Up
Move
LVL 1

Buddy Up

1 AP 4 Mana

Jump to an open tile next to an ally.

LVL 2

Buddy Up

1 AP 3 Mana

Jump to an open tile next to an ally. (This spell costs less.)

Mewgenics Healing Fall
Move
LVL 1

Healing Fall

1 AP 8 Mana

Jump to an open tile, then heal each adjacent unit.

LVL 2

Healing Fall

1 AP 5 Mana

Jump to an open tile, then heal each adjacent unit. (This spell costs less.)

Mewgenics Holy Dash
Move
LVL 1

Holy Dash

1 AP 8 Mana

Dash forward, heal a unit and give it a random stat up.

LVL 2

Holy Dash

1 AP 5 Mana

Dash forward, heal a unit and give it 3 random stat ups.

Mewgenics Reverse Damage
Defense
LVL 1

Reverse Damage

1 AP 4 Mana

Reverse the last damage an adjacent unit took.

LVL 2

Reverse Damage

1 AP 4 Mana

Reverse the last damage a unit within range took.

Mewgenics Rebuke
Attack
LVL 1

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to the damage that unit last dealt.

LVL 2

Rebuke

1 AP 5 Mana

Deal damage to a unit equal to twice the damage that unit last dealt.

Mewgenics Wish
Defense
LVL 1

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. (Castable once per turn.)

LVL 2

Wish

1 AP 3 Mana

Target an area. At the beginning of your next turn, heal all units in that area. This spell tracks its target if you directly targeted a unit. (Castable once per turn.)

Mewgenics Witch Hunt
Misc
LVL 1

Witch Hunt

1 AP 4 Mana

Put a bounty on a unit. When that unit dies, its killer gains All Stats Up.

LVL 2

Witch Hunt

1 AP 2 Mana

Put a bounty on a unit. When that unit dies, it becomes meat and its killer gains All Stats Up. (This spell costs less.)

Mewgenics Friend or Foe
Attack
LVL 1

Friend or Foe

1 AP 5 Mana

A ranged spell that heals allies and damages enemies.

LVL 2

Friend or Foe

1 AP 5 Mana

An infinitely ranged spell that heals allies and damages enemies.

Mewgenics Revive
Misc
LVL 1

Revive

1 AP 8 Mana

Revive a body to 50% HP and cure one of its injuries.

LVL 2

Revive

1 AP 8 Mana

Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.

Mewgenics Holy Light
Attack
LVL 1

Holy Light

1 AP 12 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center.

LVL 2

Holy Light

1 AP 8 Mana

Heal allies and damage enemies in an area. This spell has half effect outside its center. (This spell costs less.)

Mewgenics Ethereal
Defense
LVL 1

Ethereal

1 AP 16 Mana

Gain 4 , 3 , heal 2 HP, and Brace 1.

LVL 2

Ethereal

1 AP 16 Mana

Gain Thorns 6, Reflect 5, 4 , 3 , heal 2 HP and Brace 1.

Mewgenics Born Again
Misc
LVL 1

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up, then you fall asleep.

LVL 2

Born Again

1 AP 10 Mana

Revive a body to 100% HP and give it All Stats Up.

Mewgenics Benediction
Defense
LVL 1

Benediction

1 AP 5 Mana

Heal EVERYTHING for 2 HP.

LVL 2

Benediction

1 AP 3 Mana

Heal EVERYTHING for 2 HP. (This spell costs less.)

Mewgenics Crusade
Move
LVL 1

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy.

LVL 2

Crusade

1 AP 3 Mana

You and your allies move toward the nearest enemy and gain +1 .

Mewgenics Hallowed Ground
General
LVL 1

Hallowed Ground

1 AP 5 Mana

Spawn a blessing pickup on an empty tile in range.

LVL 2

Hallowed Ground

1 AP 4 Mana

Spawn a blessing pickup on any empty tile.

Mewgenics Enlighten
General
LVL 1

Enlighten

1 AP 8 Mana

Another unit's next spell is free.

LVL 2

Enlighten

1 AP 6 Mana

Another unit's next spell is free. Infinite range. (This spell costs less.)

Mewgenics Anoint
General
LVL 1

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to a random stat to an adjacent unit.

LVL 2

Anoint

1 AP 4 Mana

Give +2 Diminishing Health Regeneration and +1 to 2 random stats to any unit.

Mewgenics An Eye for an Eye
Attack
LVL 1

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5 and Bleed 1.

LVL 2

An Eye for an Eye

1 AP 5 Mana

A melee attack that inflicts Blind 5, Bleed 1, and Madness 1.

Mewgenics Wrath of God
Attack
LVL 1

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to everything except for a safe circle around you. This vaporizes units it kills.

LVL 2

Wrath of God

1 AP 10 Mana

Deal holy damage and inflict Blind to all enemies. This vaporizes units it kills.

Mewgenics Adoubment
Defense
LVL 1

Adoubment

1 AP 5 Mana

Heal a unit and remove its debuffs. That unit gets +1 to a random stat and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

LVL 2

Adoubment

1 AP 5 Mana

Heal or revive a unit and remove its debuffs. That unit gets +1 to 3 random stats and becomes the Alpha. If there is an Alpha, this spell has infinite range and must target it.

Mewgenics Divine Protection
Defense
LVL 1

Divine Protection

1 AP 10-X*6 Mana

Give a unit +1 and +1 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

LVL 2

Divine Protection

1 AP 10-X*6 Mana

Give a unit anywhere +1 and +2 Kinetic Spikes. That unit becomes the Alpha. If there is an Alpha, this spell costs less and must target it.

Mewgenics Chosen Warrior
Misc
LVL 1

Chosen Warrior

1 AP 6 Mana

Give a unit +1 Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack.

LVL 2

Chosen Warrior

1 AP 4 Mana

Give a unit +1 Damage and +1 Magic Damage. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives +1 bonus attack. (This spell costs less.)

Mewgenics Swift Servant
Move
LVL 1

Swift Servant

1 AP 4 Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell must target it and it gives you +1 Bonus Move too.

LVL 2

Swift Servant

1 AP 4-X Mana

Give a unit +1 Bonus Move. That unit becomes the Alpha. If there is an Alpha, this spell has infinite range, costs less and must target it, and it gives you +1 Bonus Move too.

Mewgenics Divine Gift
Defense
LVL 1

Divine Gift

1 AP 10-X Mana

Gain All Stats Up. This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

LVL 2

Divine Gift

1 AP 10-X Mana

Gain All Stats Up and +1 . This spell costs 1 mana less for each HP you healed other units this turn. (Castable once per turn.)

Mewgenics Holy Weapon
Attack
LVL 1

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to the amount of HP you healed other units this turn. (Castable once per turn.)

LVL 2

Holy Weapon

1 AP 0 Mana

A dash attack with range, damage, and knockback equal to twice the amount of HP you healed other units this turn. (Castable once per turn.)

Mewgenics Stand In
Move
LVL 1

Stand In

0 AP 2 Mana

Swap positions with any unit. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

LVL 2

Stand In

0 AP 2 Mana

Swap positions with any unit and heal it by 1 HP. That unit becomes the Alpha. If there is an Alpha, this spell must target it.

Mewgenics Awaken
Misc
LVL 1

Awaken

1 AP 1 Mana

Revive a body to 1 HP.

LVL 2

Awaken

1 AP 1 Mana

Revive a body to 1 HP. Give that unit +1 and All Stats Up.

Mewgenics Fury Heal
Defense
LVL 1

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times.

LVL 2

Fury Heal

1 AP 5 Mana

Heal an adjacent unit 2 to 6 times. Each heal gives +1 to a random stat.

Mewgenics Pray
Misc
LVL 1

Pray

1 AP 4 Mana

Give another unit +5 until the end of its next turn.

LVL 2

Pray

1 AP 4 Mana

Give allies +5 and enemies -5 until the end of their next turns, in an area.

Mewgenics Emergency
Move
LVL 1

Emergency

0 AP 5 Mana

Run next to the ally with the most missing health. Trample all in the way.

LVL 2

Emergency

0 AP 3 Mana

Run next to the ally with the most missing health. Trample all in the way. (This spell costs less.)

Mewgenics Guardian Angel
Defense
LVL 1

Guardian Angel

1 AP 8 Mana

Make a unit The Alpha. Bonus Passive: The Alpha has +50% dodge chance.

LVL 2

Guardian Angel

1 AP 6 Mana

Make a unit anywhere The Alpha. (This spell costs less.) Bonus Passive: The Alpha has +50% dodge chance.

Mewgenics Booster
Defense
LVL 1

Booster

1 AP 6 Mana

Heal an adjacent unit. Excess healing is converted to an equal amount of random stat ups.

LVL 2

Booster

1 AP 5 Mana

Heal a unit at range. Excess healing is converted to an equal amount of random stat ups.

Mewgenics Stimulants
Move
LVL 1

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 .

LVL 2

Stimulants

1 AP 4 Mana

You and adjacent units gain +2 and +1 .

Mewgenics Blinding Lights
Misc
LVL 1

Blinding Lights

1 AP 4 Mana

Inflict Blind 1 on each unit in an area.

LVL 2

Blinding Lights

1 AP 4 Mana

Inflict Blind 2 on each unit in a larger area.

Mewgenics Circle of Protection
Defense
LVL 1

Circle of Protection

1 AP 8 Mana

Give +1 to each unit within 2 tiles of you.

LVL 2

Circle of Protection

1 AP 6 Mana

Give +1 and +1 Health Regeneration to each unit within 2 tiles of you. (This spell costs less.)

Mewgenics Call Over
Move
LVL 1

Call Over

1 AP 2 Mana

Make an ally move toward you.

LVL 2

Call Over

1 AP 2 Mana

Make an ally move toward you. Infinite range.

Mewgenics Grace
Misc
LVL 1

Grace

1 AP 3 Mana

You or an adjacent unit gains a random positive effect.

LVL 2

Grace

1 AP 3 Mana

You or an adjacent unit heals a random amount of HP, gains +1 to a random stat, and gains a random positive effect.

Mewgenics Turn Foe
Move
LVL 1

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you.

LVL 2

Turn Foe

1 AP 2 Mana

Force a nearby unit to move away from you. If it was an enemy, inflict Madness 1 and Confusion 1.

Mewgenics Healing Salve
Defense
LVL 1

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +1 Health Regeneration.

LVL 2

Healing Salve

1 AP 4 Mana

You or an adjacent unit gains +2 Health Regeneration.

Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Fighter starter ability when you lock in your team's collars.

No upgrade available.
Mewgenics ???
LVL 1

???

1 AP 0 Mana

Becomes a random Cleric starter ability when you lock in your team's collars.

No upgrade available.